Season of the Drifter guide: Gambit Prime, the Reckoning, and Zero Hour

My very long series of guides to past seasons moves right along into Destiny 2’s sixth season, Season of the Drifter. Focused primarily on the character of the Drifter (naturally), the second Annual Pass update, Joker’s Wild, introduced a new variant of Gambit, gave more characterization to the enigmatic Drifter, and added further details about the mysterious Nine. A lot of the story in this season was setting up for bigger story beats to come, so if it feels a little light on story, don’t worry, Bungie did get back to it soon enough (this season, in fact!).

This guide will briefly talk about the differences between Gambit and Gambit Prime, go over the Gambit Prime armor sets and how to acquire them from the Reckoning, and delve into a variety of quests added during the season, including a particularly fun secret mission. Time to be bad guys.

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Season of Arrivals: The second half of the Exodus quest, and a new exotic

We’re approaching the tail end of season 11 now, and while I thought that we’d also be seeing the finale of the Interference mission, it seems that this week is just a repeat of last week’s mission. It’s possible that Bungie changed the date of the season’s finale event when the launch date for Beyond Light was postponed, so it may be another week or two until we wrap up Eris’s search for answers, maybe more.

However, we did get a new content drop this week, in the form of the second part of the Exodus questline, Exodus: Evacuation. This one’s a little more involved than the first part, and once again, you’ll be heading to each of the to-be-vaulted destinations to help your allies wrap up their unfinished business before evacuating.

This is also the second (and presumably final) exotic quest of the season, rewarding a weapon that should be familiar to anyone who remembers the very beginning of the Red War campaign. You’ll also score a few other item rewards along the way that will help you fill out your collection of Nightfall rewards from year 1.

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Season of the Forge guide: Black Armory weapons, secrets, and Scourge of the Past

My series of guides for every season of Destiny 2 continues with season 5, the Season of the Forge. This season brought the Black Armory into the game, a group of weapon manufacturers from the Golden Age, led by the mysterious Ada-1. Through a series of quests, Guardians helped her reclaim the lost Forges, crafting new weapons in the process. The story also led to a ruined section of the Last City, where Fallen pirates were attempting to break into a vault of Black Armory secrets.

This guide will cover the Forge activities, weapon crafting, exotic quests, secrets, and the Scourge of the Past raid. Without further adieu, let’s start by meeting the Exo herself.

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A triumphant return: Solstice of Heroes 2020 guide

We’re currently in the middle of the Solstice of Heroes holiday, which began on August 11th and runs through September 8th. This holiday coincides with the Moments of Triumph event to cap off Destiny 2’s third year, giving all Guardians an opportunity to acquire shiny new armor sets with special glows. It also sees the return of the European Aerial Zone, a repeatable three-player activity that can be farmed for a variety of loot.

This guide is a little late in getting out, but don’t worry, you still have plenty of time to complete everything that the event has to offer. All players can participate in Solstice of Heroes regardless of expansion or season pass ownership, so read on to find out how you can score some of that fancy armor.

Updated, 8/31/20: A couple clarifications added about Titan Solar melees and the armor glow objectives.

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Forsaken guide, part 2: The Shattered Throne, Last Wish, and Triumphs

Welcome to part 2 of my sprawling Forsaken guide, covering everything else left in the expansion. We’ll delve into Destiny’s first dungeon, slay an Ahamkara, and talk about all manner of Triumphs and Collections and Seals, as well as a few exotic quests along the way.

It’s time to return to the Dreaming City to both start and end the curse. Time loops are weird.

Update, 9/5/20: Added the Eva’s Journey lore book.

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Forsaken guide, part 1: Campaign, destinations, and the Blind Well

Destiny 2’s first major expansion, Forsaken, marked the beginning of its fourth season and its second year. Taking a decidedly darker turn than the previous year, Forsaken began with the death of one of Destiny’s most beloved characters, leading us on a path of vengeance that tore through the Reef in pursuit of the Awoken prince Uldren Sov.

Part 1 of my Forsaken guide will cover the campaign, the ins and outs of the Tangled Shore and Dreaming City, the strikes that launched with the expansion, and the Blind Well activity. Part 2 will delve into the Shattered Throne dungeon and the Last Wish raid, as well as collections, Triumphs, and Seals to complete.

Most of this content will require a purchase of the Forsaken expansion to play, aside from open-world exploration of the two destinations once unlocked. I have a sneaking suspicion that Forsaken may go free-to-play in the fall, but I have no confirmation one way or another. For the time being, you’ll want to pick up the expansion if you want to experience what I’ll cover in this guide.

So without further adieu, let’s kick things off with an old-fashioned prison break.

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Quick tip: Complete the Invitations from the Nine while you still can

I’m still working on the first part of my Forsaken guide, but I’m jumping ahead a little bit here because I remembered something from season 6 that will likely be going away when Beyond Light begins. The weekly activity Invitations from the Nine was a side pursuit during Season of the Drifter that gave additional insights into how the mysterious Nine view the ongoing conflict in the Solar System, as well as providing more context as to the character of the Drifter.

With objectives on destinations that are soon to be vaulted, the Invitations may very well be removed soon. If you want to experience the whole series, you’d better start soon.

Update, 7/16/20: Due to the recently-announced delay of Beyond Light’s release date to November 10th, I’ve updated the dates on this guide accordingly. You now have until the week of September 11th to start Invitations from the Nine.

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Season of Arrivals: New quests, new exotic, and more pyramids

With update 2.9.1 this week, the next phase of the Season of Arrivals has begun, and it’s done so in a pretty flashy way. Aside from the Moments of Triumph event kicking off, the Pyramid ships have moved in on more worlds, and Zavala is requesting your aid in helping those stationed abroad. Meanwhile, the Pyramid above Io is offering a gift, one that you’ll craft into a new exotic weapon with Eris’s help.

The situation is looking more dire, but it’s always darkest before the dawn. With that in mind, let’s dive into what’s new and score some rewards in the process.

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Moments of Triumph 2020 guide: New title, rewards, and unlimited raid drops

Capping off the third year of Destiny 2 is the annual Moments of Triumph event, lasting from Bungie Day (July 7th) until the launch of Beyond Light on September 22nd. This event allows Guardians to commemorate their accomplishments over the past year, as well as score some exclusive new rewards to add to their collection.

On top of that, Bungie is making it easier than ever for those who are still chasing down rewards from raids that will be vaulted in September by lifting the loot lockout for the rest of the season, as well as providing some alternate pathways to earning some sought-after rewards. If you’re still missing Anarchy or Tarrabah, or if the Luxurious Toast emote continues to elude your grasp, you should have no trouble getting these rewards over the next couple months.

Although the event begins today, the Triumph Seal and associated title will not be able to be completed until the Solstice of Heroes event launches on August 11th. This guide will be updated with the relevant Triumphs when that event begins.

Updated, 10/11/20: Overdue clarifications on a couple Triumphs and the MMXX seal.

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Warmind guide: Campaign, quests, and Escalation Protocol

My series of past season guides continue with Destiny 2’s second expansion, Warmind. Much better received than the short and sometimes tonally awkward Curse of Osiris, Warmind saw us return to Mars, although a different region than Destiny 1’s Meridian Bay. Instead, we traveled to Hellas Basin, a frozen region near the Red Planet’s ice cap, which mysteriously began to thaw in the aftermath of the Red War, unleashing a long-dormant threat.

This will be the last of the guides covering Destiny 2’s first year, and with it, I’ll have covered most of the content that will soon be vaulted. There’s still some more stuff that will be going away from year 2, so I intend on continuing these guides in the weeks to come. But for now, let’s delve into the ice and help out Rasputin!

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