Welcome to part 2 of my sprawling Forsaken guide, covering everything else left in the expansion. We’ll delve into Destiny’s first dungeon, slay an Ahamkara, and talk about all manner of Triumphs and Collections and Seals, as well as a few exotic quests along the way.
It’s time to return to the Dreaming City to both start and end the curse. Time loops are weird.
Update, 9/5/20: Added the Eva’s Journey lore book.
Destiny 2’s first major expansion, Forsaken, marked the beginning of its fourth season and its second year. Taking a decidedly darker turn than the previous year, Forsaken began with the death of one of Destiny’s most beloved characters, leading us on a path of vengeance that tore through the Reef in pursuit of the Awoken prince Uldren Sov.
Part 1 of my Forsaken guide will cover the campaign, the ins and outs of the Tangled Shore and Dreaming City, the strikes that launched with the expansion, and the Blind Well activity. Part 2 will delve into the Shattered Throne dungeon and the Last Wish raid, as well as collections, Triumphs, and Seals to complete.
Most of this content will require a purchase of the Forsaken expansion to play, aside from open-world exploration of the two destinations once unlocked. I have a sneaking suspicion that Forsaken may go free-to-play in the fall, but I have no confirmation one way or another. For the time being, you’ll want to pick up the expansion if you want to experience what I’ll cover in this guide.
So without further adieu, let’s kick things off with an old-fashioned prison break.
I’m still working on the first part of my Forsaken guide, but I’m jumping ahead a little bit here because I remembered something from season 6 that will likely be going away when Beyond Light begins. The weekly activity Invitations from the Nine was a side pursuit during Season of the Drifter that gave additional insights into how the mysterious Nine view the ongoing conflict in the Solar System, as well as providing more context as to the character of the Drifter.
With objectives on destinations that are soon to be vaulted, the Invitations may very well be removed soon. If you want to experience the whole series, you’d better start soon.
Update, 7/16/20: Due to the recently-announced delay of Beyond Light’s release date to November 10th, I’ve updated the dates on this guide accordingly. You now have until the week of September 11th to start Invitations from the Nine.
With update 2.9.1 this week, the next phase of the Season of Arrivals has begun, and it’s done so in a pretty flashy way. Aside from the Moments of Triumph event kicking off, the Pyramid ships have moved in on more worlds, and Zavala is requesting your aid in helping those stationed abroad. Meanwhile, the Pyramid above Io is offering a gift, one that you’ll craft into a new exotic weapon with Eris’s help.
The situation is looking more dire, but it’s always darkest before the dawn. With that in mind, let’s dive into what’s new and score some rewards in the process.
Capping off the third year of Destiny 2 is the annual Moments of Triumph event, lasting from Bungie Day (July 7th) until the launch of Beyond Light on September 22nd. This event allows Guardians to commemorate their accomplishments over the past year, as well as score some exclusive new rewards to add to their collection.
On top of that, Bungie is making it easier than ever for those who are still chasing down rewards from raids that will be vaulted in September by lifting the loot lockout for the rest of the season, as well as providing some alternate pathways to earning some sought-after rewards. If you’re still missing Anarchy or Tarrabah, or if the Luxurious Toast emote continues to elude your grasp, you should have no trouble getting these rewards over the next couple months.
Although the event begins today, the Triumph Seal and associated title will not be able to be completed until the Solstice of Heroes event launches on August 11th. This guide will be updated with the relevant Triumphs when that event begins.
Updated, 10/11/20: Overdue clarifications on a couple Triumphs and the MMXX seal.
My series of past season guides continue with Destiny 2’s second expansion, Warmind. Much better received than the short and sometimes tonally awkward Curse of Osiris, Warmind saw us return to Mars, although a different region than Destiny 1’s Meridian Bay. Instead, we traveled to Hellas Basin, a frozen region near the Red Planet’s ice cap, which mysteriously began to thaw in the aftermath of the Red War, unleashing a long-dormant threat.
This will be the last of the guides covering Destiny 2’s first year, and with it, I’ll have covered most of the content that will soon be vaulted. There’s still some more stuff that will be going away from year 2, so I intend on continuing these guides in the weeks to come. But for now, let’s delve into the ice and help out Rasputin!
Continuing my series of guides on each release of Destiny 2, we move forward to season 2 with the Curse of Osiris expansion. Although widely considered one of the lower points of Destiny 2, if not the lowest, there’s still some good content to enjoy.
Pretty much everything that will be covered in this guide will be vaulted come Beyond Light, so if you want to experience any of it, you only have a couple more months to do so. Without further adieu, let’s head to the sun-scorched sands of Mercury and save Osiris from the Vex!
With the news of various year 1 destinations entering the Destiny Content Vault this fall, a pretty sizable chunk of the game will also be going away, perhaps for good. To give you some guidance on what you should check out before it’s gone, I’m going to be writing up some guides on each release of the game, including campaigns, quests, activities, loot, and triumphs.
We’re starting all the way back at the beginning with Destiny 2’s launch. Released in September 2017, Destiny 2 brought a new campaign that started off by destroying a lot of what we knew and loved in Destiny 1. If you want to revisit the Red War and the initial appearance of the Red Legion, read on!
The final season of Destiny 2’s third year has kicked off in a big way, with the Pyramid fleet entering the Solar System at last. First teased at the end of the Red War campaign, their slow and inexorable progress has led them here. But rather than find ourselves on the verge of a second Collapse, they seem to be calling out to us. What is their message, and what is their purpose?
This season brings a new public event, a weekly lore quest, and a new reward system similar to the Menagerie that lets you focus your rewards a bit more. There’s a lot to cover, so let’s get to it.
Updated, 6/17/20: Contact moves to different zones. The Umbral Enhancement II perk has been fixed.
I really should have put a post out yesterday, but being busy with other things I didn’t think about it in time. Oh well, I don’t think many people are watching this blog for Destiny announcements anyway, especially on such short notice.
In case you missed it, today marked the finale of Season of the Worthy, and despite the mixed reception of the season, it definitely went out with a bang. True, the season has a couple more days to go, but we’ve hit the conclusion of the story with the Almighty’s destruction, even if Rasputin was cutting it a little close. Thousands of Guardians, maybe even millions, flocked to the Tower to watch the fireworks.
Even if you missed the finale, you can still collect one final emblem this season to commemorate all the work you did in all those Seraph Towers public events. And if you skipped out on doing them and let others do them instead…well, you can still get it.