Just when you think the season’s over, Bungie pulls one last rabbit out of their hat. This is just a quick post to chronicle the very last event of season 11 and Destiny 2’s third year. Since very few people read this blog anyway (but I’m glad for any number of readers, honestly), this won’t be helpful to most people, but hey, why not make a quick post about it?
Beyond Light is only three weeks away, and with the season winding down, it’s time for the standard wrap-up post! As always, you still have enough time to finish off everything that Season of Arrivals has to offer, but you’re cutting it close if you don’t get started now! That’s where this guide comes in.
I’ll be going over the various seasonal quests, Collections, and Triumphs in this post, and I’ll have links to my other posts for this season with more info on the activities themselves. Before you head off to Europa, let’s take one last tour around the Solar System as we know it and score some good rewards in the process.
I guess I’m pretty late on this one, but to be fair, the season 1-7 guides were a bigger priority. I also didn’t want to write my dungeon guide until I really knew the dungeon inside and out, and now that I have my solo flawless completion under my belt, now’s as good a time as any to write up a guide to the only piece of season 11 content I’ve neglected so far!
Prophecy is a dungeon released with Season of Arrivals, a bonus piece of endgame content that’s free for all players and provides new rewards and some returning ones. With the Pyramids arriving in the Solar System, Eris Morn wants to find out what the Nine know about the Darkness. To do that, she enlists the help of the Drifter to send you into the Haul and learn what the Nine have to teach us.
It’s an answer that’s going to require a lot of fighting first, but that’s par for the course with Destiny. Read on for details on the dungeon encounters, suggested loadouts, and a whole lot of loot.
Note: Prophecy will be removed temporarily when Beyond Light launches on November 10th due to technical issues related to mission scripting changes. The dungeon will be reintroduced as soon as possible, but it might not be available until season 13. If you want the dungeon’s rewards, you won’t have another chance until it comes back.
The final season of Destiny 2’s second year, and the last one to have content that will be going into the DCV this year, season 7 marked the Season of Opulence. Guardians returned once again to the Leviathan at the invitation of Emperor Calus, who wished to shower us with gifts and get us to stand by his side when the Darkness returned. He also had a couple problems onboard that needed to be dealt with, but at least you’d get rewarded for it.
This guide will cover all of season 7’s content, including the Menagerie, the Tribute Hall, and the Crown of Sorrow raid, as well as the Chalice of Opulence and exotic quests. There’s a fair amount to cover, so let’s head back to the Leviathan one more time.
My very long series of guides to past seasons moves right along into Destiny 2’s sixth season, Season of the Drifter. Focused primarily on the character of the Drifter (naturally), the second Annual Pass update, Joker’s Wild, introduced a new variant of Gambit, gave more characterization to the enigmatic Drifter, and added further details about the mysterious Nine. A lot of the story in this season was setting up for bigger story beats to come, so if it feels a little light on story, don’t worry, Bungie did get back to it soon enough (this season, in fact!).
This guide will briefly talk about the differences between Gambit and Gambit Prime, go over the Gambit Prime armor sets and how to acquire them from the Reckoning, and delve into a variety of quests added during the season, including a particularly fun secret mission. Time to be bad guys.
We’re approaching the tail end of season 11 now, and while I thought that we’d also be seeing the finale of the Interference mission, it seems that this week is just a repeat of last week’s mission. It’s possible that Bungie changed the date of the season’s finale event when the launch date for Beyond Light was postponed, so it may be another week or two until we wrap up Eris’s search for answers, maybe more.
However, we did get a new content drop this week, in the form of the second part of the Exodus questline, Exodus: Evacuation. This one’s a little more involved than the first part, and once again, you’ll be heading to each of the to-be-vaulted destinations to help your allies wrap up their unfinished business before evacuating.
This is also the second (and presumably final) exotic quest of the season, rewarding a weapon that should be familiar to anyone who remembers the very beginning of the Red War campaign. You’ll also score a few other item rewards along the way that will help you fill out your collection of Nightfall rewards from year 1.
My series of guides for every season of Destiny 2 continues with season 5, the Season of the Forge. This season brought the Black Armory into the game, a group of weapon manufacturers from the Golden Age, led by the mysterious Ada-1. Through a series of quests, Guardians helped her reclaim the lost Forges, crafting new weapons in the process. The story also led to a ruined section of the Last City, where Fallen pirates were attempting to break into a vault of Black Armory secrets.
This guide will cover the Forge activities, weapon crafting, exotic quests, secrets, and the Scourge of the Past raid. Without further adieu, let’s start by meeting the Exo herself.
Welcome to part 2 of my sprawling Forsaken guide, covering everything else left in the expansion. We’ll delve into Destiny’s first dungeon, slay an Ahamkara, and talk about all manner of Triumphs and Collections and Seals, as well as a few exotic quests along the way.
It’s time to return to the Dreaming City to both start and end the curse. Time loops are weird.
Update, 9/5/20: Added the Eva’s Journey lore book.
Destiny 2’s first major expansion, Forsaken, marked the beginning of its fourth season and its second year. Taking a decidedly darker turn than the previous year, Forsaken began with the death of one of Destiny’s most beloved characters, leading us on a path of vengeance that tore through the Reef in pursuit of the Awoken prince Uldren Sov.
Part 1 of my Forsaken guide will cover the campaign, the ins and outs of the Tangled Shore and Dreaming City, the strikes that launched with the expansion, and the Blind Well activity. Part 2 will delve into the Shattered Throne dungeon and the Last Wish raid, as well as collections, Triumphs, and Seals to complete.
Most of this content will require a purchase of the Forsaken expansion to play, aside from open-world exploration of the two destinations once unlocked. I have a sneaking suspicion that Forsaken may go free-to-play in the fall, but I have no confirmation one way or another. For the time being, you’ll want to pick up the expansion if you want to experience what I’ll cover in this guide.
So without further adieu, let’s kick things off with an old-fashioned prison break.
With update 2.9.1 this week, the next phase of the Season of Arrivals has begun, and it’s done so in a pretty flashy way. Aside from the Moments of Triumph event kicking off, the Pyramid ships have moved in on more worlds, and Zavala is requesting your aid in helping those stationed abroad. Meanwhile, the Pyramid above Io is offering a gift, one that you’ll craft into a new exotic weapon with Eris’s help.
The situation is looking more dire, but it’s always darkest before the dawn. With that in mind, let’s dive into what’s new and score some rewards in the process.