Season of Arrivals: Guide to Triumphs, Collections, and getting it all done in time

Beyond Light is only three weeks away, and with the season winding down, it’s time for the standard wrap-up post! As always, you still have enough time to finish off everything that Season of Arrivals has to offer, but you’re cutting it close if you don’t get started now! That’s where this guide comes in.

I’ll be going over the various seasonal quests, Collections, and Triumphs in this post, and I’ll have links to my other posts for this season with more info on the activities themselves. Before you head off to Europa, let’s take one last tour around the Solar System as we know it and score some good rewards in the process.

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Season of the Forge guide: Black Armory weapons, secrets, and Scourge of the Past

My series of guides for every season of Destiny 2 continues with season 5, the Season of the Forge. This season brought the Black Armory into the game, a group of weapon manufacturers from the Golden Age, led by the mysterious Ada-1. Through a series of quests, Guardians helped her reclaim the lost Forges, crafting new weapons in the process. The story also led to a ruined section of the Last City, where Fallen pirates were attempting to break into a vault of Black Armory secrets.

This guide will cover the Forge activities, weapon crafting, exotic quests, secrets, and the Scourge of the Past raid. Without further adieu, let’s start by meeting the Exo herself.

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Forsaken guide, part 2: The Shattered Throne, Last Wish, and Triumphs

Welcome to part 2 of my sprawling Forsaken guide, covering everything else left in the expansion. We’ll delve into Destiny’s first dungeon, slay an Ahamkara, and talk about all manner of Triumphs and Collections and Seals, as well as a few exotic quests along the way.

It’s time to return to the Dreaming City to both start and end the curse. Time loops are weird.

Update, 9/5/20: Added the Eva’s Journey lore book.

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Forsaken guide, part 1: Campaign, destinations, and the Blind Well

Destiny 2’s first major expansion, Forsaken, marked the beginning of its fourth season and its second year. Taking a decidedly darker turn than the previous year, Forsaken began with the death of one of Destiny’s most beloved characters, leading us on a path of vengeance that tore through the Reef in pursuit of the Awoken prince Uldren Sov.

Part 1 of my Forsaken guide will cover the campaign, the ins and outs of the Tangled Shore and Dreaming City, the strikes that launched with the expansion, and the Blind Well activity. Part 2 will delve into the Shattered Throne dungeon and the Last Wish raid, as well as collections, Triumphs, and Seals to complete.

Most of this content will require a purchase of the Forsaken expansion to play, aside from open-world exploration of the two destinations once unlocked. I have a sneaking suspicion that Forsaken may go free-to-play in the fall, but I have no confirmation one way or another. For the time being, you’ll want to pick up the expansion if you want to experience what I’ll cover in this guide.

So without further adieu, let’s kick things off with an old-fashioned prison break.

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Quick tip: Complete the Invitations from the Nine while you still can

I’m still working on the first part of my Forsaken guide, but I’m jumping ahead a little bit here because I remembered something from season 6 that will likely be going away when Beyond Light begins. The weekly activity Invitations from the Nine was a side pursuit during Season of the Drifter that gave additional insights into how the mysterious Nine view the ongoing conflict in the Solar System, as well as providing more context as to the character of the Drifter.

With objectives on destinations that are soon to be vaulted, the Invitations may very well be removed soon. If you want to experience the whole series, you’d better start soon.

Update, 7/16/20: Due to the recently-announced delay of Beyond Light’s release date to November 10th, I’ve updated the dates on this guide accordingly. You now have until the week of September 11th to start Invitations from the Nine.

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The Lie: Season 10’s community event now live!

Now that the Guardian Games are over (congrats, fellow Titans), it’s time to get back to work. Remember that giant Cabal superweapon that’s still hurtling towards the City? Yeah, we should probably do something about that.

To go along with this, or maybe just to remind everyone what we’re supposed to be doing, Bungie has released a new quest tied to the season’s objectives. And similar to previous events like the Empyrean Foundation, this one is going to take a community effort to complete. Hope you’re not tired of Seraph Towers yet.

Updated, 5/13/20: Bungie has made tweaks to the public event to make the grind easier. Details in the section below.

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Iron Banner: New quest, new rewards, and Point of the Stag review

We’re in the middle of our second Iron Banner of season 10, and…not much has changed. It’s still the same power-enabled Control-with-a-twist that we’ve had since its revamp in Forsaken, the rewards are pretty much the same, and being wiped out by someone thirty power levels higher than yourself is as frustrating as ever. If you’ve given up on Iron Banner at this point, I don’t blame you (there’s a reason I haven’t touched Trials yet).

However, there are a couple of new rewards, as well as our only ritual weapon of the season: Point of the Stag, a bow with perks suitable for PVP. Apparently it was supposed to come out last season, but for whatever reason it got delayed until season 10.

If you want these new goodies, or if you want to spend your Iron Banner Tokens to get some of those new enhanced armor mods, you’ll have to do a quest. And that quest is going to be very familiar.

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The horseman cometh: How to obtain the exotic shotgun The Fourth Horseman

It seems that about a week into each season, there’s a new exotic quest to do, and this season is no exception. This time around, an old favorite from Destiny 1 is making a comeback: the rapid-firing quad-barreled exotic shotgun, The Fourth Horseman. Built to hunt the biggest game in the system–the Cabal–this shotgun can obliterate just about anything you put in front of it.

In fact, Zavala wants you to use it so badly, he’s ready to give it to you for free, no questions asked. All you have to do is go get it.

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Season of the Worthy intro: Questlines, Seraph activities, and progression

The latest season has kicked off with an assortment of new activities to engage with, as well as a seasonal progression system that will provide most players with a steady array of unlocks over time (assuming they haven’t gone crazy with farming and have already unlocked them all).

It’s a pretty large amount of stuff to take in all at once, but aspects of this should be familiar if you played last season. Read on for details about Season of the Worthy’s intro questlines, new activities, and other tips for the season.

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Season of Dawn intro: Questlines, Obelisks, and the Sundial

Well we’re a bit over halfway through the season, so much of this is probably late (I swear, by season 10 I should have a good rhythm down), but for those who are coming in late, I figure it can be useful to go over how to get started with the season’s content. And considering the Corridors of Time will be disappearing in a couple days, and you need to complete these quests to access it, a brief guide on how to get these done should probably help!

This post will talk about where to go to get started, the intro questlines, how to rescue Saint-14 and what you can do for him afterwards, and the mechanics of the Obelisks and the Sundial seasonal activity.

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